Medivh Alucard

Elf Wizard



Level = 5
XP = 6500
Armor Class = 15
Hit Points = 37/37
Hit Dice = d6 (5)
Speed = 30 ft

Strength = 8 (-1)
Dexterity = 19 (4)
Constitution = 13 (1)
Intelligence = 20 (5)
Wisdom = 10 (0)
Charisma = 9 (-1)


Proficiency Bonus = +3
Ability Checks = Arcana, History, Insight, Investigation, Perception
Saving Throws = Intelligence, Wisdom
Armor = None
Weapons = Simple ranged weapons, daggers, quarterstaffs, longswords, shortswords, longbow
Tools = None
Languages = Common, Elvish, Draconic, Orc, Goblin


Spider Staff (V) = 1d6 bludgeoning/1d6 poison, +3 attack bonus (10 charges of Spider Climb or Web (two charges), regains 1d6 + 4 charges every day)
Longsword (V) = 1d8 slashing, +3 attack bonus (“Black Hawk,” +1 everything)
Glass Staff of Defense (V) = 1d6 bludgeoning, +2 attack bonus (AC + 1, 10 charges of Mage Armor or Shield (two charges each), regains 1d6 + 4 charges every day)
Longsword (V) = 1d8 slashing, +2 attack bonus (belonged to Sildar Hallwinter)
Quarterstaff (V) = 1d6 bludgeoning, +2 attack bonus
Scimitar (F, L) = 1d6 slashing
Dagger (F/L/T) = 1d4 piercing, +2 attack bonus


Level 0 (cantrips) = Blade Ward, Chill Touch, Firebolt, Poison Spray
Level 1 (4 slots) = Chromatic Orb, Detect Magic, Expeditious Retreat, False Life, Feather Fall, Jump, Magic Missile, Shield
Level 2 (3 slots) = Levitate, Magic Weapon, Melf’s Acid Arrow, Scorching Ray
Level 3 (2 slots) = Fireball, Haste, Slow

Spellcasting Ability = Intelligence
Spell Save DC = 16
Spell Attack Bonus = 8


Advantage on saving throws against being charmed
Can’t be put to sleep by magic
Four hours of trance counts as long rest
If unable to recall exact information about lore, knows who to ask or where to go to find answers

Class Features

Arcane Recovery (can recover spell slots on short rest equal to half of level rounded down, 1/day)
Arcane Tradition (Necromancy)
Grim Harvest (with a spell kill, recovers hit points equal to twice the spell’s level or three times necromancy spell level)
Tough feat (+2 extra hit points per level gained)


Explorer pack (backpack, bedroll, mess kit, tinder box, ten torches, ten days of rations, waterskin)
Arcane focus (Orb)
50 ft hempen rope
3 ft regular rope
Ink and quill
Small knife
Trinket (diary with seven missing pages)
A dead colleague’s letter with an unanswered question
Redbrand ruffian mask and cloak
Grappling hook (requires a DEX check, 10 +2 per 10 feet of distance hook is thrown, to a max of 20 at 50 feet)
Potion of healing
Spell scroll of Fireball
Children’s Guide to the History of Phandalin book
Blank spellbook
Goblin robes
Drawing of Grol’s protection rune
Belt made from giant spider leg
Bone spider leg from Nezznar


555 gp
10% of Wave Echo Cave profits
Platinum signet ring (worth 50 gp)

Basic Info

Age = 364
Height = 6’0"
Weight = 155
Eyes = Blindfolded
Skin = White
Hair = White

Alignment = Chaotic Good
Background = Sage

Personality traits = Loves a good mystery // convinced that people are always trying to steal his secrets
Ideals = Nothing should fetter the infinite possibility inherent in all existence
Bonds = Has an ancient text that must not fall into the wrong hands // has been searching entire life for answer to a single question
Flaws = Unlocking an ancient mystery is worth the price of a civilization


Hundreds of years in the future, the multiverse lies in ruin. Resources are scarce and rape and pillage is the law of the land. Life is bleak and there appears to be no hope in sight. This is the world that Medivh Alucard was born into. Left on the doorstep of a wizarding school by desperate Elf parents who could not fathom having a baby in the world as it stood, Medivh was raised by the elders of the institution and showed proficiency in magic from an early age. He also showed a great interest in history and became determined to learn about the past so that he might figure out how to fix the problems of his present. When he reached adulthood (around the age of 100 for Elves), the Wizard became an academic to further his studies as the world continued to crumble around him. One day Medivh received a mysterious unmarked package on his doorstep with no indication of its origin. Upon opening it he discovered a diary chronicling events hundreds of years before his birth that appeared to be written in his own handwriting. Utterly confused by what he was reading, he was troubled even further by the fact that the diary was missing several pages right around the time he believed the events that changed the multiverse for the worse occurred. The Wizard instantly became obsessed with the diary and figuring out how it came to be, drawing his efforts away from his academic studies and toward much more unorthodox work. When he started experimenting with the wizarding art of Necromancy so that he might learn the secrets of individuals long dead, his peers and colleagues became concerned about his motives. Medivh was discredited and left his academic institution, but his work did not stop. His constant efforts to “see” into the past backfired and cost him the use of his eyes, though he still possessed vision thanks to a combination of magic spells. After more than a century the Wizard finally created a spell that would allow him to travel back in time to the date that the mysterious diary began, but it would only be a one-way trip. Obsessed with finding the truth about the diary and what caused the world to begin decaying, Medivh Alucard sent himself into the past, keeping his true identity a secret and seeking answers to the questions that had been plaguing him for hundreds of years.

Medivh Alucard

A Series of Unfortunate Rolls MrJMHuff